So Fridays session had another lecture that I didnt find particularly useful. I believe it was supposed to be about qualititive research methods but consistd of a woman talking from a print out about her work in fashion. There was some mention of her experince of qualititive research but not alot. I felt bad because she seemed sincere but maybe unaccustomed to giving talks so her points fell alittle flat.
For the practical side of the session I picked a classmates brain about lighting scenes. I had finished the characters, rigged and textured them, created weapons and also created alternate textures for them so the last hting to do was get some nice renders.
He took me through a process of making the floor the same colour as the background and adding point and directional lights of varying strengths. There was alot to do in the render settings to get it looking ad good as possible and thanks to his advice I was able to achieve a much more professional looking render than I previously had.
Here are the Renders ( I include only the characters with weapon ones as the others are stuff previously seen in the diary but abit nicer)



And of course the evil versions!



And the final thing I put together before the deadline are some quick models for my friend Joe. Its versions of myself and Joe to be put in test tubes in an alien space craft level. I was pleased with the poly count but I think I could have done a better job given more time.

Only three short months ago I hadn't a clue how to use maya and although I realise I have a long way to go until Ill be comfortable/good at modelling I will say that I feel as if I have accomplished alot and that I look forward to getting better.